Q. Brown, L. Anthony, J. Nias, B. Tate, R. Brewer, G. Irwin, 2013. Towards Designing Adaptive Touch-Based Interfaces. ACM SIGCHI Third Mobile Accessibility Workshop (2013), 4pp.

Q. Brown, L. Anthony, R. Brewer, G. Irwin, J. Nias, B. Tate, Challenges of Replicating Empirical Studies with Children in HCI. ACM SIGCHI RepliCHI Workshop (2013), 5pp.

B. Tate, Q. Brown Designing Interfaces to Support Patient-Clinician Communication with Older Patients. ACM SIGCHI Patient Clinician Communication: The Roadmap for HCI Workshop (2013), 3pp.

L. Anthony, Q. Brown, J. Nias, B. Tate, S. Mohan, Interaction and Recognition Challenges in Interpreting Children’s Touch and Gesture Input on Mobile Devices. Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (2012), 225–234.

Q. Brown, L. Anthony Understanding How Children Use Touchscreens, Presented at Grace Hopper Celebration of Women in Computing, New Investigators Track (2012)

Q. Brown and L. Anthony Toward Comparing the Touchscreen Interaction Patterns of Kids and Adults. In Proc. Proceedings of the SIGCHI Workshop on Educational Software, Interfaces and Technology (EIST’2012). Austin, Texas, USA, 2012.

Walsh, G., Q. Brown and Druin, A. “Social Networking as a vehicle to foster cross-cultural awareness”. In. Interaction Design and Children (IDC 2011). Ann Arbor, Michigan, USA, 2011.

Q. Brown, L. Hatley, E. Bonsignoire, and A. Druin, “Mobile Natives: Unlocking the Potential of Educational Technology”, Extended Abstracts Human Factors in Computing (CHI 2011), Vancouver, Canada, 2011.

Q. Brown, Bonsignore, E., Hatley, L., Druin, A., Walsh, G., Foss, E., R. Brewer, Hammer, J. and Golub, E.,  “Clear Panels: A Technique to Design Mobile Application Interactivity” in 8th ACM Conference on Designing Interactive Systems, Aarhus, Denmark, 2010.

W. Eugene, L. Hatley, K. McMullen, Q. Brown, Y. Rankin, and S. Lewis, “This Is Who I Am and This Is What I Do: Demystifying the Process of Designing Culturally Authentic Technology,” in 13th International Conference on Human-Computer Interaction, 2009, pp. 19-28.

Q. Brown, D. Salvucci, F. Lee, and V. Aleven, “Who Helps When the Tutor Is Asleep?,” in 14th International Conference on Artificial Intelligence in Education, 2009, pp. 632-634.

Q. Brown, F. Lee, and S. Alejandre, “Emphasizing Soft Skills and Team Development In an Educational Digital Game Design Course,” in Fourth International Conference on the Foundations of Digital Games, 2009, pp. 240-247.

Q. Brown, W. Mongen, D. Kusic, E. Garbarine, A. Fontecchio, and E. Fromm, “Computer Aided Instruction As A Vehicle For Problem Solving: Scratch Boards In The Middle School Years”, ASEE Annual Conference & Exposition, Pittsburgh, Pa, 2008.

Q. Brown, F. Lee, V. Aleven, and D. Salvucci, “Interface Challenges for Mobile Intelligent Tutoring Systems,” in International Conference on Intelligent Tutoring Systems, 2008, pp. 693-695.

Q. Brown, F. Lee, D. Salvucci, and V. Aleven, “The Design of a Mobile Intelligent Tutoring System,” International Conference on Intelligent Tutoring Systems, Doctoral Consortium, Montreal, Canada, 2008.

Q. Brown, F. Lee, D. Salvucci, and V. Aleven, “Developing A Mobile Intelligent Tutoring System to Bridge The Digital Divide,” IEEE Symposium on Visual Languages and Human-Centric Computing, Graduate Consortium, Herrsching am Ammersee, Germany 2008

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