GMPL3 Projects

Mobile Touch and Gesture Interaction with Children (2012-2015)

Our multidisciplinary team at Bowie State University and UMBC have been investigating the ways that children use touch and gesture interactions differently than do adults, especially on mobile devices. In lab studies, we have found evidence that children have more difficulty successfully acquiring touch targets and making consistent gestures than adults do. These differences can lead to poorer performance of the interface for children, and we plan to explore ways to adapt interfaces to work better with children in the real world given these differences.

Modeling Inquiry Behaviors (2012-2014)

The project seeks to model the behavior of users engaged with mobile learning environments and explore children’s ideas for novel mobile learning environments. As users interact with technologies, they exhibit usage patterns that can be used to create models of their behaviors and understanding such behaviors is critical for making realistic learning environments.

Mobile Applications to Support Patient Medication Compliance – LSAMP (Summer 2013)

The growth of the geriatric community has led to the need for systems designed to support their unique cognitive, motor, and visual abilities. In this project we designed a medication dispensing device with remote control dispensing via a mobile application to accommodate the unique needs of aging adults. GeriMed consists of a mobile application and technology enhanced medicine container designed to increase the ability of geriatric patients to properly follow prescribed medication regimens.

Homeland Security Expertise to Support Emergency Evacuation Research (2012- 2015)

The HS-SEER project has focused on understanding how mobile devices can be used to support emergency evacuation as well as pre- and post- emergencies. Preliminary research findings will be presented at the 2013 Grace Hopper Celebration of Women in Computing Conference.

Mobile Devices to Enhance Undergrad Education (2011-2012)

A 2010 Pew study of mobile device usage revealed that African American and Latinos are the most active users of the Internet from mobile devices. This and similar studies ask users about mobile device usage and activities such as sending text messages, playing games, and accessing social networking sites or laptop systems but do not explore the use of mobile devices for learning purposes. In this project we will focus on the use of mobile devices in the undergraduate education of a primarily African American student population. Our goal is to understand how mobile learning systems can be designed to meet the needs of undergraduate students who use mobile devices at high rates.

This project is funded by a grant from the CRA-W’s Collaborative Experiences for Undergraduates (CREU) program.

Culturally Situated Mobile Math Apps (Summer 2012)

In 2011 we designed, implemented, and evaluated learning applications on mobile devices. We explored methods of using culture to teach math concepts to K-12 students and explored ways to convert desktop applications to mobile device equivalents. This was presented at the 2012 Grace Hopper Celebration of Women in Computing Conference.

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